With the OnScreenButton setup in your screenshot, pressing the button is equivalent to pressing the W key on the keyboard. So pressing the button triggers whatever is bound to that key. To make it trigger the UI/Submit action, it must be bound to the W ke
On-Screen controls can be used to simulate input devices using UI controls that are displayed and interacted with on the screen. The most prominent example is the use of stick and button controls on touchscreens to emulate a joystick or gamepad.
To create an on-screen button: Add a UI Button object. Add the OnScreenButton component to it. Set the Control Path to refer to a ButtonControl (for example, <Gamepad>/buttonSouth). The type of device referenced by the control path determines the ty